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companion photo for Rhythm games: the Five Commandments all titles must follow

Guitar Hero: Smash Hits arrived at the office and I set about writing the review for it. But there wasn’t much to say; if you want to play the included tracks with a full band, using the master tracks, this is a good buy. If you don’t, skip this and spend $60 on something else.

Which got everyone at Ars thinking: what makes a great rhythm game? So we took some time to ponder the question. We laughed, we cried, we watched in awe as Managing Editor Eric Bangeman blistered his way through some onscreen speed metal—and at the end of the day, we returned from the mountaintop with a tablet (computer) on which were inscribed the Five Commandments that successful rhythm games must follow. 

Unfortunately, we are unable to smite developers who do not heed the principles, but we’re working on that.

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